Having played SNES March of the Black Queen back in the 90’s, Ogre Battle 64: Person of Lordly Caliber was a must play on my list. So, I was excited to hear we had a copy of Ogre Battle 64 in stock. I decided to play it before listing it, and to create this article and video review. Below you will find information on the graphics, time requirements, health potions, and lack of tarot cards.

Ogre Battle 64 | Graphics

  • The hand-painted sprites and backgrounds are a welcome change from the normal RPG status quo.
  • Attacking an enemy with a multi-hero combo reveals animations that are nothing short of stunning.
  • Pushed the envelope of 2D graphics.

Ogre Battle 64 | Characters

  • With a large selection of heroes, mythical creatures, and infantry, the options for how your army is aligned seems almost endless.
  • Certain combinations create morale boosts, special effects, and allow you to put a personal touch on your squadron.
  • If you’re a fan of RPG’s with a lot of battle options through a range of characters, this game is a decent option.

Ogre Battle 64 | Music

  • Fast paced battle tracks, melodic cut-seen progressions, and in-city music fit quite well.
  • The amount of unique tracks keeps the in-game battle music from getting stale.
  • When entering towns, music seems fitting to the current relationship with the locals. If they favor you, it’s like a hero’s coming home, as compared to if they side with the resistance.

Ogre Battle 64 | Storyline

  • Corrupt hierarchy that you must set straight? Yes.
  • Plot twists, multiple support characters, and a ton of cut scenes? Check.
  • The plot can drag on. Due to the sheer need to promote back story building for characters in your party, you will find yourself in cut screen for 5-10 minutes at a time, frequently.

Ogre Battle 64 | Time Requirements

  • Putting your squads into strategic position takes more time than the actual battles themselves.
  • Aside from the movement, the battles are designed to take forever.
  • Battles are segmented into multiple occurrences with each set of enemies. You will be score after two or three attacks into the first occurrence, and then it goes back to the overhead map. On the next occurrence, the party has all the damage from the first occurrence, unless healed.
  • Most RPG enthusiasts are used to long time investments, but the fact is– the overly long battles do get quite annoying.

Ogre Battle 64 | Map

  • In Ogre Battle 64 there is very little choice in exploration of the map, which I dislike.
  • Due to map limitations, random encounters with enemies don’t exist.
  • Overhead Flat 2D design is sub-par quality for the N64.

Ogre Battle 64 | Health Potions

  • I don’t like having to make an educated guess prior to the missions as to who will need the health pots, status ailments, and other goodies.
  • Although it does make you think more strategically before battle, it seems unnecessary.
  • Pro Tip: Give at least one health pot to your main hero, or risk starting hour long battles over from the start.
  • Additional health pots should be placed in squads with weak defense stats. This is a time sink.

Ogre Battle 64 | No Tarot Cards

  • In SNES March of the Black Queen, the tarot cards added random status effects. These status effects created extremely easy and hard scenarios, which kept you in check. I assume that a change in the design team for Ogre Battle 64 is why we failed to see them again.

Ogre Battle 64 | Rating

Although there are some things I don’t like about Ogre Battle 64. They are minor and easy to look past. Overall, it’s one of better games on the N64. The customization, storyline, and graphics are some of the best that 2D has to offer. The music keeps me from muting the game after an hour or so, which is rare. As a result, I give this game a rating of 3.5/5

Ogre Battle 64: Person of Lordly Caliber for N64 Review by Optimus Grind

Optimus Grind reviews Ogre Battle 64: Person of Lordly Calbier for the N64. Weigh in with your opinion if you are an Ogre Battle fan. http://www.theclassicgamer.com