With the phenomenal success of the X-Men cartoon in the nineties, Marvel and Capcom teamed up on a video game that portrayed the look and feel. Is X-Men Mutant Apocalypse for the SNES worth buying?
Check out our video, review, and rating!
X- Men Mutant Apocalypse
In this video review Thomas Hake goes through the pros and cons of X-Mutant Apocalypse on the SNES.
X-Men Mutant Apocalypse | Storyline
In X-Men Mutant Apocalypse, you will get to choose between Psylocke, Cyclops, Beast, Gambit, and Wolverine. As you travel to Genosha where Sentinels are imprisoning mutants, you choose your preferred X-Men and travel to a unique stage for that character. This game throws in a nice plot twist when you find out that Apocalypse is not the end boss, as we fight enemies like Omega Red, Juggernaut, and Magneto throughout the game.
In previous X-Men games you had limited use of Mutant Powers. The cool thing about X-Men Mutant Apocalypse on SNES with the mutant powers is they can be used like Street Fighter characters. If you enjoy platforming as well as fighting games, I recommend you check this one out.
X-Men Mutant Apocalypse | Story and Practice Modes
There are two modes of play: Story and Practice. You are only able to continue to the plot past the first five characters in Story mode. The big difference between story and practice mode is the mutant power trigger in practice is much easier to execute, so I would make sure to learn the combinations.
The music and graphics held true to the cartoon and kept the game fun. Although X-Men Mutant Apocalypse has a focus on platforming, it’s not even close to the smooth feel, dense game play, enjoyable music and graphics of Mega Man X.
X-Men Mutant Apocalypse | Rating
Is X-Men Mutant Apocalypse worth Buying?
Right now I’m seeing good copies of X-Men Mutant Apocalypse up for sale on Amazon for less than $15. If you like the idea of a sidescrolling platformer with a Street Fighter style gameplay twist, loved the X-Men cartoon, or a good button masher–then this is an excellent game for you.
by Thomas Hake